Behavioral Experiment

Keeping up shared infrastructure on a Port of Mars: An experimental study

Friday, December 13, 2019

In this study, we present a new game, Port of Mars, that allows for the study of collective action in extreme environments. The game is situated in the first‐generation habitat on Mars, to provide an engaging narrative of a collective action problem under high uncertainty. This pilot study finds that most groups are able to avoid the collapse of the habitat and that the existence of thresholds makes groups risk‐averse.

Learning for Resilience-Based Management: Generating Hypotheses from a Behavioral Study

Friday, October 30, 2015

Encouragement of learning is considered central to resilience of complex systems such as social-ecological systems (SESs). However, despite the consensus on the centrality of learning, our understanding of the details of how learning should be encouraged remains far from settled. This study investigates that puzzle by examining existing data of a behavioral experiment of a SES that involves endogenous group learning. We generate new hypotheses regarding how learning should be encouraged by comparing the learning process undergone by 21 groups of human-subjects.

Investing Time in the Public Good: A Web-based Threshold Public Good Experiment

Monday, October 7, 2013

In traditional public good experiments participants receive an endowment from the experimenter that can be invested in a public good or kept in a private account. In this paper we present an experimental environment that uses participants time as their natural endowment, which can be invested in the public good experiment. The experiment runs for several days and participants can make contributions to the threshold public good by logging into a web application and performing virtual actions.